mirror of
https://github.com/antebudimir/feishin.git
synced 2025-12-31 18:13:31 +00:00
523 lines
12 KiB
TypeScript
523 lines
12 KiB
TypeScript
import { useCallback, useEffect } from 'react';
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import isElectron from 'is-electron';
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import { PlaybackType, PlayerRepeat, PlayerShuffle, PlayerStatus } from '/@/renderer/types';
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import {
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useCurrentPlayer,
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useCurrentStatus,
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useDefaultQueue,
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usePlayerControls,
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usePlayerStore,
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useRepeatStatus,
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useSetCurrentTime,
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useShuffleStatus,
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} from '/@/renderer/store';
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import { useSettingsStore } from '/@/renderer/store/settings.store';
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const mpvPlayer = window.electron.mpvPlayer;
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const mpvPlayerListener = window.electron.mpvPlayerListener;
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const ipc = window.electron.ipc;
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export const useCenterControls = (args: { playersRef: any }) => {
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const { playersRef } = args;
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const settings = useSettingsStore((state) => state.player);
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const currentPlayer = useCurrentPlayer();
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const { setShuffle, setRepeat, play, pause, previous, next, setCurrentIndex, autoNext } =
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usePlayerControls();
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const setCurrentTime = useSetCurrentTime();
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const queue = useDefaultQueue();
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const playerStatus = useCurrentStatus();
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const repeatStatus = useRepeatStatus();
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const shuffleStatus = useShuffleStatus();
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const playerType = useSettingsStore((state) => state.player.type);
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const player1Ref = playersRef?.current?.player1;
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const player2Ref = playersRef?.current?.player2;
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const currentPlayerRef = currentPlayer === 1 ? player1Ref : player2Ref;
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const nextPlayerRef = currentPlayer === 1 ? player2Ref : player1Ref;
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const resetPlayers = useCallback(() => {
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if (player1Ref.getInternalPlayer()) {
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player1Ref.getInternalPlayer().currentTime = 0;
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player1Ref.getInternalPlayer().pause();
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}
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if (player2Ref.getInternalPlayer()) {
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player2Ref.getInternalPlayer().currentTime = 0;
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player2Ref.getInternalPlayer().pause();
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}
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}, [player1Ref, player2Ref]);
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const resetNextPlayer = useCallback(() => {
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currentPlayerRef.getInternalPlayer().volume = 0.1;
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nextPlayerRef.getInternalPlayer().currentTime = 0;
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nextPlayerRef.getInternalPlayer().pause();
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}, [currentPlayerRef, nextPlayerRef]);
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const stopPlayback = useCallback(() => {
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player1Ref.getInternalPlayer().pause();
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player2Ref.getInternalPlayer().pause();
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resetPlayers();
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}, [player1Ref, player2Ref, resetPlayers]);
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const isMpvPlayer = isElectron() && settings.type === PlaybackType.LOCAL;
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const handlePlay = useCallback(() => {
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if (isMpvPlayer) {
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mpvPlayer.play();
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} else {
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currentPlayerRef.getInternalPlayer().play();
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}
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play();
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}, [currentPlayerRef, isMpvPlayer, play]);
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const handlePause = useCallback(() => {
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if (isMpvPlayer) {
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mpvPlayer.pause();
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}
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pause();
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}, [isMpvPlayer, pause]);
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const handleStop = useCallback(() => {
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if (isMpvPlayer) {
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mpvPlayer.stop();
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} else {
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stopPlayback();
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}
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setCurrentTime(0);
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pause();
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}, [isMpvPlayer, pause, setCurrentTime, stopPlayback]);
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const handleToggleShuffle = useCallback(() => {
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if (shuffleStatus === PlayerShuffle.NONE) {
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const playerData = setShuffle(PlayerShuffle.TRACK);
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return mpvPlayer.setQueueNext(playerData);
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}
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const playerData = setShuffle(PlayerShuffle.NONE);
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return mpvPlayer.setQueueNext(playerData);
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}, [setShuffle, shuffleStatus]);
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const handleToggleRepeat = useCallback(() => {
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if (repeatStatus === PlayerRepeat.NONE) {
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const playerData = setRepeat(PlayerRepeat.ALL);
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return mpvPlayer.setQueueNext(playerData);
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}
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if (repeatStatus === PlayerRepeat.ALL) {
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const playerData = setRepeat(PlayerRepeat.ONE);
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return mpvPlayer.setQueueNext(playerData);
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}
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return setRepeat(PlayerRepeat.NONE);
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}, [repeatStatus, setRepeat]);
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const checkIsLastTrack = useCallback(() => {
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return usePlayerStore.getState().actions.checkIsLastTrack();
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}, []);
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const checkIsFirstTrack = useCallback(() => {
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return usePlayerStore.getState().actions.checkIsFirstTrack();
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}, []);
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const handleAutoNext = useCallback(() => {
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const isLastTrack = checkIsLastTrack();
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const handleRepeatAll = {
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local: () => {
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const playerData = autoNext();
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mpvPlayer.autoNext(playerData);
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play();
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},
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web: () => {
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autoNext();
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},
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};
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const handleRepeatNone = {
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local: () => {
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if (isLastTrack) {
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const playerData = setCurrentIndex(0);
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mpvPlayer.setQueue(playerData);
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mpvPlayer.pause();
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pause();
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} else {
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const playerData = autoNext();
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mpvPlayer.autoNext(playerData);
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play();
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}
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},
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web: () => {
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if (isLastTrack) {
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resetPlayers();
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pause();
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} else {
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autoNext();
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resetPlayers();
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}
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},
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};
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const handleRepeatOne = {
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local: () => {
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const playerData = autoNext();
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mpvPlayer.autoNext(playerData);
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play();
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},
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web: () => {
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if (isLastTrack) {
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resetPlayers();
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} else {
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autoNext();
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resetPlayers();
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}
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},
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};
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switch (repeatStatus) {
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case PlayerRepeat.NONE:
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handleRepeatNone[playerType]();
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break;
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case PlayerRepeat.ALL:
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handleRepeatAll[playerType]();
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break;
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case PlayerRepeat.ONE:
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handleRepeatOne[playerType]();
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break;
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default:
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break;
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}
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}, [
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autoNext,
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checkIsLastTrack,
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pause,
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play,
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playerType,
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repeatStatus,
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resetPlayers,
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setCurrentIndex,
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]);
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const handleNextTrack = useCallback(() => {
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const isLastTrack = checkIsLastTrack();
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setCurrentTime(0);
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const handleRepeatAll = {
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local: () => {
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const playerData = next();
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mpvPlayer.setQueue(playerData);
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mpvPlayer.next();
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},
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web: () => {
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next();
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},
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};
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const handleRepeatNone = {
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local: () => {
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if (isLastTrack) {
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const playerData = setCurrentIndex(0);
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mpvPlayer.setQueue(playerData);
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mpvPlayer.pause();
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pause();
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} else {
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const playerData = next();
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mpvPlayer.setQueue(playerData);
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mpvPlayer.next();
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}
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},
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web: () => {
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if (isLastTrack) {
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setCurrentIndex(0);
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resetPlayers();
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pause();
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} else {
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next();
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resetPlayers();
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}
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},
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};
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const handleRepeatOne = {
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local: () => {
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const playerData = next();
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mpvPlayer.setQueue(playerData);
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mpvPlayer.next();
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},
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web: () => {
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if (!isLastTrack) {
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next();
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}
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},
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};
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switch (repeatStatus) {
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case PlayerRepeat.NONE:
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handleRepeatNone[playerType]();
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break;
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case PlayerRepeat.ALL:
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handleRepeatAll[playerType]();
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break;
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case PlayerRepeat.ONE:
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handleRepeatOne[playerType]();
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break;
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default:
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break;
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}
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setCurrentTime(0);
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}, [
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checkIsLastTrack,
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next,
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pause,
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playerType,
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repeatStatus,
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resetPlayers,
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setCurrentIndex,
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setCurrentTime,
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]);
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const handlePrevTrack = useCallback(() => {
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const currentTime = isMpvPlayer
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? usePlayerStore.getState().current.time
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: currentPlayerRef.getCurrentTime();
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// Reset the current track more than 10 seconds have elapsed
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if (currentTime >= 10) {
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setCurrentTime(0);
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if (isMpvPlayer) {
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return mpvPlayer.seekTo(0);
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}
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return currentPlayerRef.seekTo(0);
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}
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const isFirstTrack = checkIsFirstTrack();
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const handleRepeatAll = {
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local: () => {
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if (!isFirstTrack) {
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const playerData = previous();
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mpvPlayer.setQueue(playerData);
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mpvPlayer.previous();
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} else {
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const playerData = setCurrentIndex(queue.length - 1);
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mpvPlayer.setQueue(playerData);
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mpvPlayer.previous();
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}
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},
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web: () => {
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if (isFirstTrack) {
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setCurrentIndex(queue.length - 1);
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resetPlayers();
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} else {
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previous();
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resetPlayers();
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}
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},
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};
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const handleRepeatNone = {
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local: () => {
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const playerData = previous();
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mpvPlayer.setQueue(playerData);
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mpvPlayer.previous();
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},
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web: () => {
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if (isFirstTrack) {
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resetPlayers();
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pause();
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} else {
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previous();
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resetPlayers();
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}
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},
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};
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const handleRepeatOne = {
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local: () => {
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if (!isFirstTrack) {
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const playerData = previous();
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mpvPlayer.setQueue(playerData);
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mpvPlayer.previous();
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} else {
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mpvPlayer.stop();
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}
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},
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web: () => {
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previous();
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resetPlayers();
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},
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};
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switch (repeatStatus) {
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case PlayerRepeat.NONE:
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handleRepeatNone[playerType]();
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break;
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case PlayerRepeat.ALL:
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handleRepeatAll[playerType]();
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break;
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case PlayerRepeat.ONE:
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handleRepeatOne[playerType]();
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break;
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default:
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break;
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}
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return setCurrentTime(0);
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}, [
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checkIsFirstTrack,
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currentPlayerRef,
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isMpvPlayer,
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pause,
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playerType,
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previous,
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queue.length,
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repeatStatus,
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resetPlayers,
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setCurrentIndex,
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setCurrentTime,
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]);
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const handlePlayPause = useCallback(() => {
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if (queue) {
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if (playerStatus === PlayerStatus.PAUSED) {
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return handlePlay();
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}
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return handlePause();
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}
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return null;
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}, [handlePause, handlePlay, playerStatus, queue]);
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const handleSkipBackward = (seconds: number) => {
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const currentTime = isMpvPlayer
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? usePlayerStore.getState().current.time
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: currentPlayerRef.getCurrentTime();
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if (isMpvPlayer) {
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const newTime = currentTime - seconds;
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mpvPlayer.seek(-seconds);
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setCurrentTime(newTime < 0 ? 0 : newTime);
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} else {
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const newTime = currentTime - seconds;
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resetNextPlayer();
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setCurrentTime(newTime);
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currentPlayerRef.seekTo(newTime);
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}
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};
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const handleSkipForward = (seconds: number) => {
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const currentTime = isMpvPlayer
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? usePlayerStore.getState().current.time
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: currentPlayerRef.getCurrentTime();
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if (isMpvPlayer) {
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const newTime = currentTime + seconds;
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mpvPlayer.seek(seconds);
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setCurrentTime(newTime);
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} else {
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const checkNewTime = currentTime + seconds;
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const songDuration = currentPlayerRef.player.player.duration;
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const newTime = checkNewTime >= songDuration ? songDuration - 1 : checkNewTime;
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resetNextPlayer();
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setCurrentTime(newTime);
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currentPlayerRef.seekTo(newTime);
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}
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};
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const handleSeekSlider = useCallback(
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(e: number | any) => {
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setCurrentTime(e);
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if (isMpvPlayer) {
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mpvPlayer.seekTo(e);
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} else {
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currentPlayerRef.seekTo(e);
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}
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},
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[currentPlayerRef, isMpvPlayer, setCurrentTime],
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);
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useEffect(() => {
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if (isElectron()) {
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mpvPlayerListener.rendererPlayPause(() => {
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handlePlayPause();
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});
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mpvPlayerListener.rendererNext(() => {
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handleNextTrack();
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});
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mpvPlayerListener.rendererPrevious(() => {
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handlePrevTrack();
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});
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mpvPlayerListener.rendererPlay(() => {
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handlePlay();
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});
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mpvPlayerListener.rendererPause(() => {
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handlePause();
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});
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mpvPlayerListener.rendererStop(() => {
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handleStop();
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});
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mpvPlayerListener.rendererCurrentTime((_event: any, time: number) => {
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setCurrentTime(time);
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});
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mpvPlayerListener.rendererAutoNext(() => {
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handleAutoNext();
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});
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}
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return () => {
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ipc?.removeAllListeners('renderer-player-play-pause');
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ipc?.removeAllListeners('renderer-player-next');
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ipc?.removeAllListeners('renderer-player-previous');
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ipc?.removeAllListeners('renderer-player-play');
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ipc?.removeAllListeners('renderer-player-pause');
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ipc?.removeAllListeners('renderer-player-stop');
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ipc?.removeAllListeners('renderer-player-current-time');
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ipc?.removeAllListeners('renderer-player-auto-next');
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};
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}, [
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autoNext,
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handleAutoNext,
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handleNextTrack,
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handlePause,
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handlePlay,
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handlePlayPause,
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handlePrevTrack,
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handleStop,
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isMpvPlayer,
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next,
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pause,
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play,
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previous,
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setCurrentTime,
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]);
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return {
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handleNextTrack,
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handlePlayPause,
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handlePrevTrack,
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handleSeekSlider,
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handleSkipBackward,
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handleSkipForward,
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handleStop,
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handleToggleRepeat,
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handleToggleShuffle,
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};
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};
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