[slightly less scuffed bugfix]: Update table rating/favorite when updated anywhere … (#707)

* [scuffed bugfix]: Update table rating/favorite when updated anywhere else

Modify player store to have temporary state for favorite/rating update
Add effect handler for `virtual-table` to update rating/favorite for players

Note that this does not handle song grid view.
Using a similar handler for gird view did not work, as it appeared to result in inconsistent state.

Finally, this is probably not the optimal solution.
Performance appears fine for ~20k items, but no guarantees.

* restore should update song

* update song rating/favorite/played everywhere except playlist

* special rule for playlists

* use iterator instead
This commit is contained in:
Kendall Garner 2024-09-02 22:31:20 -07:00 committed by GitHub
parent 9d44f0fc08
commit 56c229a5e0
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GPG key ID: B5690EEEBB952194
18 changed files with 223 additions and 143 deletions

View file

@ -560,6 +560,7 @@ export const AlbumArtistDetailContent = ({ background }: AlbumArtistDetailConten
autoFitColumns
autoHeight
deselectOnClickOutside
shouldUpdateSong
stickyHeader
suppressCellFocus
suppressHorizontalScroll
@ -567,7 +568,7 @@ export const AlbumArtistDetailContent = ({ background }: AlbumArtistDetailConten
suppressRowDrag
columnDefs={topSongsColumnDefs}
enableCellChangeFlash={false}
getRowId={(data) => data.data.uniqueId}
getRowId={(data) => data.data.id}
rowData={topSongs}
rowHeight={60}
rowSelection="multiple"

View file

@ -64,8 +64,9 @@ export const AlbumArtistDetailTopSongsListContent = ({
<VirtualTable
key={`table-${tableProps.rowHeight}-${server?.id}`}
ref={tableRef}
shouldUpdateSong
{...tableProps}
getRowId={(data) => data.data.uniqueId}
getRowId={(data) => data.data.id}
rowClassRules={rowClassRules}
rowData={data}
rowModelType="clientSide"