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[slightly less scuffed bugfix]: Update table rating/favorite when updated anywhere … (#707)
* [scuffed bugfix]: Update table rating/favorite when updated anywhere else Modify player store to have temporary state for favorite/rating update Add effect handler for `virtual-table` to update rating/favorite for players Note that this does not handle song grid view. Using a similar handler for gird view did not work, as it appeared to result in inconsistent state. Finally, this is probably not the optimal solution. Performance appears fine for ~20k items, but no guarantees. * restore should update song * update song rating/favorite/played everywhere except playlist * special rule for playlists * use iterator instead
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18 changed files with 223 additions and 143 deletions
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@ -560,6 +560,7 @@ export const AlbumArtistDetailContent = ({ background }: AlbumArtistDetailConten
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autoFitColumns
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autoHeight
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deselectOnClickOutside
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shouldUpdateSong
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stickyHeader
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suppressCellFocus
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suppressHorizontalScroll
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@ -567,7 +568,7 @@ export const AlbumArtistDetailContent = ({ background }: AlbumArtistDetailConten
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suppressRowDrag
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columnDefs={topSongsColumnDefs}
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enableCellChangeFlash={false}
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getRowId={(data) => data.data.uniqueId}
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getRowId={(data) => data.data.id}
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rowData={topSongs}
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rowHeight={60}
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rowSelection="multiple"
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@ -64,8 +64,9 @@ export const AlbumArtistDetailTopSongsListContent = ({
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<VirtualTable
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key={`table-${tableProps.rowHeight}-${server?.id}`}
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ref={tableRef}
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shouldUpdateSong
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{...tableProps}
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getRowId={(data) => data.data.uniqueId}
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getRowId={(data) => data.data.id}
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rowClassRules={rowClassRules}
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rowData={data}
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rowModelType="clientSide"
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