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[slightly less scuffed bugfix]: Update table rating/favorite when updated anywhere … (#707)
* [scuffed bugfix]: Update table rating/favorite when updated anywhere else Modify player store to have temporary state for favorite/rating update Add effect handler for `virtual-table` to update rating/favorite for players Note that this does not handle song grid view. Using a similar handler for gird view did not work, as it appeared to result in inconsistent state. Finally, this is probably not the optimal solution. Performance appears fine for ~20k items, but no guarantees. * restore should update song * update song rating/favorite/played everywhere except playlist * special rule for playlists * use iterator instead
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18 changed files with 223 additions and 143 deletions
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@ -42,6 +42,7 @@ import { NoteCell } from '/@/renderer/components/virtual-table/cells/note-cell';
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import { RowIndexCell } from '/@/renderer/components/virtual-table/cells/row-index-cell';
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import i18n from '/@/i18n/i18n';
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import { formatDateAbsolute, formatDateRelative, formatSizeString } from '/@/renderer/utils/format';
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import { useTableChange } from '/@/renderer/hooks/use-song-change';
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export * from './table-config-dropdown';
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export * from './table-pagination';
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@ -475,6 +476,7 @@ export interface VirtualTableProps extends AgGridReactProps {
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pagination: TablePaginationType;
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setPagination: any;
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};
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shouldUpdateSong?: boolean;
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stickyHeader?: boolean;
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transparentHeader?: boolean;
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}
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@ -492,6 +494,7 @@ export const VirtualTable = forwardRef(
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onGridReady,
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onGridSizeChanged,
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paginationProps,
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shouldUpdateSong,
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...rest
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}: VirtualTableProps,
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ref: Ref<AgGridReactType | null>,
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@ -506,6 +509,8 @@ export const VirtualTable = forwardRef(
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}
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});
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useTableChange(tableRef, shouldUpdateSong === true);
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const defaultColumnDefs: ColDef = useMemo(() => {
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return {
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lockPinned: true,
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