Add scrobble functionality (#19)

* Fix slider bar background to use theme

* Add "scrobbleAtDuration" to settings store

* Add subscribeWithSelector and playCount incrementor

* Add scrobbling API and mutation

* Add scrobble settings

* Begin support for multi-server queue handling

* Dynamically set version on auth header

* Add scrobbling functionality for navidrome/jellyfin
This commit is contained in:
Jeff 2023-01-30 20:01:57 -08:00 committed by GitHub
parent 85bf910d65
commit 484c96187c
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 1253 additions and 653 deletions

View file

@ -12,6 +12,7 @@ import {
useShuffleStatus,
} from '/@/renderer/store';
import { usePlayerType, useSettingsStore } from '/@/renderer/store/settings.store';
import { useScrobble } from '/@/renderer/features/player/hooks/use-scrobble';
const mpvPlayer = isElectron() ? window.electron.mpvPlayer : null;
const mpvPlayerListener = isElectron() ? window.electron.mpvPlayerListener : null;
@ -35,6 +36,8 @@ export const useCenterControls = (args: { playersRef: any }) => {
const currentPlayerRef = currentPlayer === 1 ? player1Ref : player2Ref;
const nextPlayerRef = currentPlayer === 1 ? player2Ref : player1Ref;
const { handleScrobbleFromSongRestart, handleScrobbleFromSeek } = useScrobble();
const resetPlayers = useCallback(() => {
if (player1Ref.getInternalPlayer()) {
player1Ref.getInternalPlayer().currentTime = 0;
@ -289,6 +292,7 @@ export const useCenterControls = (args: { playersRef: any }) => {
// Reset the current track more than 10 seconds have elapsed
if (currentTime >= 10) {
setCurrentTime(0);
handleScrobbleFromSongRestart(currentTime);
if (isMpvPlayer) {
return mpvPlayer.seekTo(0);
@ -373,6 +377,7 @@ export const useCenterControls = (args: { playersRef: any }) => {
}, [
checkIsFirstTrack,
currentPlayerRef,
handleScrobbleFromSongRestart,
isMpvPlayer,
pause,
playerType,
@ -438,13 +443,15 @@ export const useCenterControls = (args: { playersRef: any }) => {
(e: number | any) => {
setCurrentTime(e);
handleScrobbleFromSeek(e);
if (isMpvPlayer) {
mpvPlayer.seekTo(e);
} else {
currentPlayerRef.seekTo(e);
}
},
[currentPlayerRef, isMpvPlayer, setCurrentTime],
[currentPlayerRef, handleScrobbleFromSeek, isMpvPlayer, setCurrentTime],
);
const handleQuit = useCallback(() => {

View file

@ -1,23 +1,319 @@
import { useState } from 'react';
import { usePlayerStore } from '/@/renderer/store';
import { useEffect, useCallback, useState, useRef } from 'react';
import { QueueSong, ServerType } from '/@/renderer/api/types';
import { useSendScrobble } from '/@/renderer/features/player/mutations/scrobble-mutation';
import { useCurrentStatus, usePlayerStore } from '/@/renderer/store';
import { usePlayerSettings } from '/@/renderer/store/settings.store';
import { PlayerStatus } from '/@/renderer/types';
/*
Scrobble Conditions (match any):
- If the song has been played for the required percentage
- If the song has been played for the required duration
Scrobble Events:
- When the song changes (or is completed):
- Current song: Sends the 'playing' scrobble event
- Previous song (if exists): Sends the 'submission' scrobble event if conditions are met AND the 'isCurrentSongScrobbled' state is false
- Resets the 'isCurrentSongScrobbled' state to false
- When the song is paused:
- Sends the 'submission' scrobble event if conditions are met AND the 'isCurrentSongScrobbled' state is false
- Sends the 'pause' scrobble event (Jellyfin only)
- When the song is restarted:
- Sends the 'submission' scrobble event if conditions are met AND the 'isCurrentSongScrobbled' state is false
- Resets the 'isCurrentSongScrobbled' state to false
- When the song is seeked:
- Sends the 'timeupdate' scrobble event (Jellyfin only)
Progress Events (Jellyfin only):
- When the song is playing:
- Sends the 'progress' scrobble event on an interval
*/
const checkScrobbleConditions = (args: {
scrobbleAtDuration: number;
scrobbleAtPercentage: number;
songCompletedDuration: number;
songDuration: number;
}) => {
const { scrobbleAtDuration, scrobbleAtPercentage, songCompletedDuration, songDuration } = args;
const percentageOfSongCompleted = songDuration ? (songCompletedDuration / songDuration) * 100 : 0;
return (
percentageOfSongCompleted >= scrobbleAtPercentage || songCompletedDuration >= scrobbleAtDuration
);
};
export const useScrobble = () => {
const [isScrobbled, setIsScrobbled] = useState(false);
const status = useCurrentStatus();
const scrobbleSettings = usePlayerSettings().scrobble;
const isScrobbleEnabled = scrobbleSettings?.enabled;
const sendScrobble = useSendScrobble();
const currentSongDuration = usePlayerStore((state) => state.current.song?.duration);
const [isCurrentSongScrobbled, setIsCurrentSongScrobbled] = useState(false);
const scrobbleAtPercentage = usePlayerStore((state) => state.settings.scrobbleAtPercentage);
const handleScrobbleFromSeek = useCallback(
(currentTime: number) => {
if (!isScrobbleEnabled) return;
console.log('currentSongDuration', currentSongDuration);
const currentSong = usePlayerStore.getState().current.song;
const scrobbleAtTime = (currentSongDuration * scrobbleAtPercentage) / 100;
if (!currentSong?.id || currentSong?.serverType !== ServerType.JELLYFIN) return;
console.log('scrobbleAtTime', scrobbleAtTime);
const position =
currentSong?.serverType === ServerType.JELLYFIN ? currentTime * 1e7 : undefined;
console.log('render');
const handleScrobble = () => {
console.log('scrobble complete');
};
sendScrobble.mutate({
_serverId: currentSong?.serverId,
query: {
event: 'timeupdate',
id: currentSong.id,
position,
submission: false,
},
});
},
[isScrobbleEnabled, sendScrobble],
);
return { handleScrobble, isScrobbled, setIsScrobbled };
const progressIntervalId = useRef<ReturnType<typeof setInterval> | null>(null);
const songChangeTimeoutId = useRef<ReturnType<typeof setTimeout> | null>(null);
const handleScrobbleFromSongChange = useCallback(
(current: (QueueSong | number | undefined)[], previous: (QueueSong | number | undefined)[]) => {
if (!isScrobbleEnabled) return;
if (progressIntervalId.current) {
clearInterval(progressIntervalId.current);
}
// const currentSong = current[0] as QueueSong | undefined;
const previousSong = previous[0] as QueueSong;
const previousSongTime = previous[1] as number;
// Send completion scrobble when song changes and a previous song exists
if (previousSong?.id) {
const shouldSubmitScrobble = checkScrobbleConditions({
scrobbleAtDuration: scrobbleSettings?.scrobbleAtDuration,
scrobbleAtPercentage: scrobbleSettings?.scrobbleAtPercentage,
songCompletedDuration: previousSongTime,
songDuration: previousSong.duration,
});
if (
(!isCurrentSongScrobbled && shouldSubmitScrobble) ||
previousSong?.serverType === ServerType.JELLYFIN
) {
const position =
previousSong?.serverType === ServerType.JELLYFIN ? previousSongTime * 1e7 : undefined;
sendScrobble.mutate({
_serverId: previousSong?.serverId,
query: {
id: previousSong.id,
position,
submission: true,
},
});
}
}
setIsCurrentSongScrobbled(false);
// Use a timeout to prevent spamming the server with scrobble events when switching through songs quickly
clearTimeout(songChangeTimeoutId.current as ReturnType<typeof setTimeout>);
songChangeTimeoutId.current = setTimeout(() => {
const currentSong = current[0] as QueueSong | undefined;
// Send start scrobble when song changes and the new song is playing
if (status === PlayerStatus.PLAYING && currentSong?.id) {
sendScrobble.mutate({
_serverId: currentSong?.serverId,
query: {
event: 'start',
id: currentSong.id,
position: 0,
submission: false,
},
});
if (currentSong?.serverType === ServerType.JELLYFIN) {
progressIntervalId.current = setInterval(() => {
const currentTime = usePlayerStore.getState().current.time;
handleScrobbleFromSeek(currentTime);
}, 10000);
}
}
}, 2000);
},
[
isScrobbleEnabled,
scrobbleSettings?.scrobbleAtDuration,
scrobbleSettings?.scrobbleAtPercentage,
isCurrentSongScrobbled,
sendScrobble,
status,
handleScrobbleFromSeek,
],
);
const handleScrobbleFromStatusChange = useCallback(
(status: PlayerStatus | undefined) => {
if (!isScrobbleEnabled) return;
const currentSong = usePlayerStore.getState().current.song;
if (!currentSong?.id) return;
const position =
currentSong?.serverType === ServerType.JELLYFIN
? usePlayerStore.getState().current.time * 1e7
: undefined;
// Whenever the player is restarted, send a 'start' scrobble
if (status === PlayerStatus.PLAYING) {
sendScrobble.mutate({
_serverId: currentSong?.serverId,
query: {
event: 'unpause',
id: currentSong.id,
position,
submission: false,
},
});
if (currentSong?.serverType === ServerType.JELLYFIN) {
progressIntervalId.current = setInterval(() => {
const currentTime = usePlayerStore.getState().current.time;
handleScrobbleFromSeek(currentTime);
}, 10000);
}
// Jellyfin is the only one that needs to send a 'pause' event to the server
} else if (currentSong?.serverType === ServerType.JELLYFIN) {
sendScrobble.mutate({
_serverId: currentSong?.serverId,
query: {
event: 'pause',
id: currentSong.id,
position,
submission: false,
},
});
if (progressIntervalId.current) {
clearInterval(progressIntervalId.current as ReturnType<typeof setInterval>);
}
} else {
// If not already scrobbled, send a 'submission' scrobble if conditions are met
const shouldSubmitScrobble = checkScrobbleConditions({
scrobbleAtDuration: scrobbleSettings?.scrobbleAtDuration,
scrobbleAtPercentage: scrobbleSettings?.scrobbleAtPercentage,
songCompletedDuration: usePlayerStore.getState().current.time,
songDuration: currentSong.duration,
});
if (!isCurrentSongScrobbled && shouldSubmitScrobble) {
sendScrobble.mutate({
_serverId: currentSong?.serverId,
query: {
id: currentSong.id,
submission: true,
},
});
setIsCurrentSongScrobbled(true);
}
}
},
[
isScrobbleEnabled,
sendScrobble,
handleScrobbleFromSeek,
scrobbleSettings?.scrobbleAtDuration,
scrobbleSettings?.scrobbleAtPercentage,
isCurrentSongScrobbled,
],
);
// When pressing the "Previous Track" button, the player will restart the current song if the
// currentTime is >= 10 seconds. Since the song / status change events are not triggered, we will
// need to perform another check to see if the scrobble conditions are met
const handleScrobbleFromSongRestart = useCallback(
(currentTime: number) => {
if (!isScrobbleEnabled) return;
const currentSong = usePlayerStore.getState().current.song;
if (!currentSong?.id) return;
const position =
currentSong?.serverType === ServerType.JELLYFIN ? currentTime * 1e7 : undefined;
const shouldSubmitScrobble = checkScrobbleConditions({
scrobbleAtDuration: scrobbleSettings?.scrobbleAtDuration,
scrobbleAtPercentage: scrobbleSettings?.scrobbleAtPercentage,
songCompletedDuration: currentTime,
songDuration: currentSong.duration,
});
if (!isCurrentSongScrobbled && shouldSubmitScrobble) {
sendScrobble.mutate({
_serverId: currentSong?.serverId,
query: {
id: currentSong.id,
position,
submission: true,
},
});
}
if (currentSong?.serverType === ServerType.JELLYFIN) {
sendScrobble.mutate({
_serverId: currentSong?.serverId,
query: {
event: 'start',
id: currentSong.id,
position: 0,
submission: false,
},
});
}
setIsCurrentSongScrobbled(false);
},
[
isScrobbleEnabled,
scrobbleSettings?.scrobbleAtDuration,
scrobbleSettings?.scrobbleAtPercentage,
isCurrentSongScrobbled,
sendScrobble,
],
);
useEffect(() => {
const unsubSongChange = usePlayerStore.subscribe(
(state) => [state.current.song, state.current.time],
handleScrobbleFromSongChange,
{
// We need the current time to check the scrobble condition, but we only want to
// trigger the callback when the song changes
equalityFn: (a, b) => (a[0] as QueueSong)?.id === (b[0] as QueueSong)?.id,
},
);
const unsubStatusChange = usePlayerStore.subscribe(
(state) => state.current.status,
handleScrobbleFromStatusChange,
);
return () => {
unsubSongChange();
unsubStatusChange();
};
}, [handleScrobbleFromSongChange, handleScrobbleFromStatusChange]);
return { handleScrobbleFromSeek, handleScrobbleFromSongRestart };
};