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334 changed files with 76519 additions and 75932 deletions
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@ -2,213 +2,213 @@ import { ipcRenderer, IpcRendererEvent } from 'electron';
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import { PlayerData } from '/@/renderer/store';
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const initialize = (data: { extraParameters?: string[]; properties?: Record<string, any> }) => {
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ipcRenderer.send('player-initialize', data);
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ipcRenderer.send('player-initialize', data);
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};
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const restart = (data: { extraParameters?: string[]; properties?: Record<string, any> }) => {
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ipcRenderer.send('player-restart', data);
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ipcRenderer.send('player-restart', data);
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};
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const isRunning = () => {
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return ipcRenderer.invoke('player-is-running');
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return ipcRenderer.invoke('player-is-running');
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};
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const cleanup = () => {
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return ipcRenderer.invoke('player-clean-up');
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return ipcRenderer.invoke('player-clean-up');
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};
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const setProperties = (data: Record<string, any>) => {
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console.log('Setting property :>>', data);
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ipcRenderer.send('player-set-properties', data);
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console.log('Setting property :>>', data);
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ipcRenderer.send('player-set-properties', data);
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};
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const autoNext = (data: PlayerData) => {
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ipcRenderer.send('player-auto-next', data);
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ipcRenderer.send('player-auto-next', data);
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};
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const currentTime = () => {
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ipcRenderer.send('player-current-time');
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ipcRenderer.send('player-current-time');
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};
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const mute = () => {
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ipcRenderer.send('player-mute');
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ipcRenderer.send('player-mute');
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};
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const next = () => {
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ipcRenderer.send('player-next');
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ipcRenderer.send('player-next');
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};
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const pause = () => {
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ipcRenderer.send('player-pause');
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ipcRenderer.send('player-pause');
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};
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const play = () => {
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ipcRenderer.send('player-play');
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ipcRenderer.send('player-play');
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};
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const previous = () => {
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ipcRenderer.send('player-previous');
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ipcRenderer.send('player-previous');
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};
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const restoreQueue = () => {
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ipcRenderer.send('player-restore-queue');
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ipcRenderer.send('player-restore-queue');
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};
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const saveQueue = (data: Record<string, any>) => {
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ipcRenderer.send('player-save-queue', data);
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ipcRenderer.send('player-save-queue', data);
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};
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const seek = (seconds: number) => {
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ipcRenderer.send('player-seek', seconds);
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ipcRenderer.send('player-seek', seconds);
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};
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const seekTo = (seconds: number) => {
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ipcRenderer.send('player-seek-to', seconds);
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ipcRenderer.send('player-seek-to', seconds);
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};
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const setQueue = (data: PlayerData, pause?: boolean) => {
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ipcRenderer.send('player-set-queue', data, pause);
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ipcRenderer.send('player-set-queue', data, pause);
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};
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const setQueueNext = (data: PlayerData) => {
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ipcRenderer.send('player-set-queue-next', data);
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ipcRenderer.send('player-set-queue-next', data);
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};
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const stop = () => {
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ipcRenderer.send('player-stop');
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ipcRenderer.send('player-stop');
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};
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const volume = (value: number) => {
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ipcRenderer.send('player-volume', value);
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ipcRenderer.send('player-volume', value);
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};
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const quit = () => {
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ipcRenderer.send('player-quit');
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ipcRenderer.send('player-quit');
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};
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const getCurrentTime = async () => {
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return ipcRenderer.invoke('player-get-time');
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return ipcRenderer.invoke('player-get-time');
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};
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const rendererAutoNext = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-auto-next', cb);
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ipcRenderer.on('renderer-player-auto-next', cb);
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};
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const rendererCurrentTime = (cb: (event: IpcRendererEvent, data: number) => void) => {
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ipcRenderer.on('renderer-player-current-time', cb);
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ipcRenderer.on('renderer-player-current-time', cb);
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};
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const rendererNext = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-next', cb);
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ipcRenderer.on('renderer-player-next', cb);
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};
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const rendererPause = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-pause', cb);
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ipcRenderer.on('renderer-player-pause', cb);
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};
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const rendererPlay = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-play', cb);
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ipcRenderer.on('renderer-player-play', cb);
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};
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const rendererPlayPause = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-play-pause', cb);
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ipcRenderer.on('renderer-player-play-pause', cb);
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};
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const rendererPrevious = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-previous', cb);
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ipcRenderer.on('renderer-player-previous', cb);
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};
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const rendererStop = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-stop', cb);
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ipcRenderer.on('renderer-player-stop', cb);
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};
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const rendererSkipForward = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-skip-forward', cb);
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ipcRenderer.on('renderer-player-skip-forward', cb);
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};
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const rendererSkipBackward = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-skip-backward', cb);
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ipcRenderer.on('renderer-player-skip-backward', cb);
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};
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const rendererVolumeUp = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-volume-up', cb);
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ipcRenderer.on('renderer-player-volume-up', cb);
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};
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const rendererVolumeDown = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-volume-down', cb);
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ipcRenderer.on('renderer-player-volume-down', cb);
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};
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const rendererVolumeMute = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-volume-mute', cb);
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ipcRenderer.on('renderer-player-volume-mute', cb);
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};
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const rendererToggleRepeat = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-toggle-repeat', cb);
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ipcRenderer.on('renderer-player-toggle-repeat', cb);
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};
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const rendererToggleShuffle = (cb: (event: IpcRendererEvent, data: PlayerData) => void) => {
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ipcRenderer.on('renderer-player-toggle-shuffle', cb);
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ipcRenderer.on('renderer-player-toggle-shuffle', cb);
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};
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const rendererQuit = (cb: (event: IpcRendererEvent) => void) => {
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ipcRenderer.on('renderer-player-quit', cb);
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ipcRenderer.on('renderer-player-quit', cb);
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};
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const rendererSaveQueue = (cb: (event: IpcRendererEvent) => void) => {
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ipcRenderer.on('renderer-player-save-queue', cb);
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ipcRenderer.on('renderer-player-save-queue', cb);
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};
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const rendererRestoreQueue = (cb: (event: IpcRendererEvent) => void) => {
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ipcRenderer.on('renderer-player-restore-queue', cb);
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ipcRenderer.on('renderer-player-restore-queue', cb);
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};
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const rendererError = (cb: (event: IpcRendererEvent, data: string) => void) => {
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ipcRenderer.on('renderer-player-error', cb);
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ipcRenderer.on('renderer-player-error', cb);
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};
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export const mpvPlayer = {
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autoNext,
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cleanup,
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currentTime,
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getCurrentTime,
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initialize,
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isRunning,
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mute,
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next,
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pause,
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play,
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previous,
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quit,
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restart,
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restoreQueue,
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saveQueue,
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seek,
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seekTo,
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setProperties,
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setQueue,
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setQueueNext,
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stop,
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volume,
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autoNext,
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cleanup,
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currentTime,
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getCurrentTime,
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initialize,
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isRunning,
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mute,
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next,
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pause,
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play,
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previous,
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quit,
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restart,
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restoreQueue,
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saveQueue,
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seek,
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seekTo,
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setProperties,
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setQueue,
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setQueueNext,
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stop,
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volume,
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};
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export const mpvPlayerListener = {
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rendererAutoNext,
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rendererCurrentTime,
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rendererError,
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rendererNext,
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rendererPause,
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rendererPlay,
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rendererPlayPause,
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rendererPrevious,
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rendererQuit,
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rendererRestoreQueue,
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rendererSaveQueue,
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rendererSkipBackward,
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rendererSkipForward,
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rendererStop,
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rendererToggleRepeat,
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rendererToggleShuffle,
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rendererVolumeDown,
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rendererVolumeMute,
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rendererVolumeUp,
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rendererAutoNext,
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rendererCurrentTime,
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rendererError,
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rendererNext,
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rendererPause,
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rendererPlay,
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rendererPlayPause,
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rendererPrevious,
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rendererQuit,
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rendererRestoreQueue,
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rendererSaveQueue,
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rendererSkipBackward,
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rendererSkipForward,
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rendererStop,
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rendererToggleRepeat,
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rendererToggleShuffle,
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rendererVolumeDown,
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rendererVolumeMute,
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rendererVolumeUp,
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};
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