mirror of
https://github.com/antebudimir/feishin.git
synced 2025-12-31 10:03:33 +00:00
Add a pre-defined server for the docker version (#413)
* Moved build to docker stage. * Do not copy node_modules to the docker image * Optimize Docker builds * Lock a predefined server with enviroment variables * Added a example docker compose file * Removed useless layer * Fix error with empty server type * pass process via preload, use file, strict server check * remove duplicate content-type * update readme, docker compose * bugfix: server lock false, not jellyfin * fix preload type definition * fix docker, web server lock check --------- Co-authored-by: Kendall Garner <17521368+kgarner7@users.noreply.github.com>
This commit is contained in:
parent
5caf0d439f
commit
28bb699024
16 changed files with 348 additions and 261 deletions
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@ -16,7 +16,7 @@ import webpackPaths from './webpack.paths';
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// When an ESLint server is running, we can't set the NODE_ENV so we'll check if it's
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// at the dev webpack config is not accidentally run in a production environment
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if (process.env.NODE_ENV === 'production') {
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checkNodeEnv('development');
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checkNodeEnv('development');
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}
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const port = process.env.PORT || 4343;
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@ -28,171 +28,174 @@ const requiredByDLLConfig = module.parent!.filename.includes('webpack.config.ren
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* Warn if the DLL is not built
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*/
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if (!requiredByDLLConfig && !(fs.existsSync(webpackPaths.dllPath) && fs.existsSync(manifest))) {
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console.log(
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chalk.black.bgYellow.bold(
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'The DLL files are missing. Sit back while we build them for you with "npm run build-dll"',
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),
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);
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execSync('npm run postinstall');
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console.log(
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chalk.black.bgYellow.bold(
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'The DLL files are missing. Sit back while we build them for you with "npm run build-dll"',
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),
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);
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execSync('npm run postinstall');
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}
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const configuration: webpack.Configuration = {
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devtool: 'inline-source-map',
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devtool: 'inline-source-map',
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mode: 'development',
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mode: 'development',
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target: ['web', 'electron-renderer'],
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target: ['web', 'electron-renderer'],
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entry: [
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`webpack-dev-server/client?http://localhost:${port}/dist`,
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'webpack/hot/only-dev-server',
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path.join(webpackPaths.srcRendererPath, 'index.tsx'),
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],
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output: {
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path: webpackPaths.distRendererPath,
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publicPath: '/',
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filename: 'renderer.dev.js',
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library: {
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type: 'umd',
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},
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},
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module: {
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rules: [
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{
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test: /\.s?css$/,
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use: [
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'style-loader',
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{
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loader: 'css-loader',
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options: {
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modules: {
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localIdentName: '[name]__[local]--[hash:base64:5]',
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exportLocalsConvention: 'camelCaseOnly',
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},
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sourceMap: true,
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importLoaders: 1,
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},
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},
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'sass-loader',
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],
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include: /\.module\.s?(c|a)ss$/,
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},
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{
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test: /\.s?css$/,
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use: ['style-loader', 'css-loader', 'sass-loader'],
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exclude: /\.module\.s?(c|a)ss$/,
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},
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// Fonts
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{
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test: /\.(woff|woff2|eot|ttf|otf)$/i,
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type: 'asset/resource',
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},
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// Images
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{
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test: /\.(png|svg|jpg|jpeg|gif)$/i,
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type: 'asset/resource',
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},
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entry: [
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`webpack-dev-server/client?http://localhost:${port}/dist`,
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'webpack/hot/only-dev-server',
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path.join(webpackPaths.srcRendererPath, 'index.tsx'),
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],
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},
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plugins: [
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...(requiredByDLLConfig
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? []
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: [
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new webpack.DllReferencePlugin({
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context: webpackPaths.dllPath,
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manifest: require(manifest),
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sourceType: 'var',
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}),
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]),
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new webpack.NoEmitOnErrorsPlugin(),
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/**
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* Create global constants which can be configured at compile time.
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*
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* Useful for allowing different behaviour between development builds and
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* release builds
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*
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* NODE_ENV should be production so that modules do not perform certain
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* development checks
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*
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* By default, use 'development' as NODE_ENV. This can be overriden with
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* 'staging', for example, by changing the ENV variables in the npm scripts
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*/
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new webpack.EnvironmentPlugin({
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NODE_ENV: 'development',
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}),
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new webpack.LoaderOptionsPlugin({
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debug: true,
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}),
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new ReactRefreshWebpackPlugin(),
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new HtmlWebpackPlugin({
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filename: path.join('index.html'),
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template: path.join(webpackPaths.srcRendererPath, 'index.ejs'),
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minify: {
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collapseWhitespace: true,
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removeAttributeQuotes: true,
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removeComments: true,
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},
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isBrowser: false,
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env: process.env.NODE_ENV,
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isDevelopment: process.env.NODE_ENV !== 'production',
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nodeModules: webpackPaths.appNodeModulesPath,
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}),
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],
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node: {
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__dirname: false,
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__filename: false,
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},
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devServer: {
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port,
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compress: true,
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hot: true,
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headers: { 'Access-Control-Allow-Origin': '*' },
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static: {
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publicPath: '/',
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output: {
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path: webpackPaths.distRendererPath,
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publicPath: '/',
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filename: 'renderer.dev.js',
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library: {
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type: 'umd',
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},
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},
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historyApiFallback: {
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verbose: true,
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},
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setupMiddlewares(middlewares) {
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console.log('Starting preload.js builder...');
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const preloadProcess = spawn('npm', ['run', 'start:preload'], {
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shell: true,
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stdio: 'inherit',
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})
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.on('close', (code: number) => process.exit(code!))
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.on('error', (spawnError) => console.error(spawnError));
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console.log('Starting remote.js builder...');
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const remoteProcess = spawn('npm', ['run', 'start:remote'], {
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shell: true,
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stdio: 'inherit',
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})
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.on('close', (code: number) => process.exit(code!))
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.on('error', (spawnError) => console.error(spawnError));
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console.log('Starting Main Process...');
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spawn('npm', ['run', 'start:main'], {
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shell: true,
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stdio: 'inherit',
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})
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.on('close', (code: number) => {
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preloadProcess.kill();
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remoteProcess.kill();
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process.exit(code!);
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})
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.on('error', (spawnError) => console.error(spawnError));
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return middlewares;
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module: {
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rules: [
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{
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test: /\.s?css$/,
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use: [
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'style-loader',
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{
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loader: 'css-loader',
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options: {
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modules: {
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localIdentName: '[name]__[local]--[hash:base64:5]',
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exportLocalsConvention: 'camelCaseOnly',
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},
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sourceMap: true,
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importLoaders: 1,
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},
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},
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'sass-loader',
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],
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include: /\.module\.s?(c|a)ss$/,
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},
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{
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test: /\.s?css$/,
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use: ['style-loader', 'css-loader', 'sass-loader'],
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exclude: /\.module\.s?(c|a)ss$/,
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},
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// Fonts
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{
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test: /\.(woff|woff2|eot|ttf|otf)$/i,
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type: 'asset/resource',
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},
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// Images
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{
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test: /\.(png|svg|jpg|jpeg|gif)$/i,
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type: 'asset/resource',
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},
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],
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},
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plugins: [
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...(requiredByDLLConfig
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? []
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: [
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new webpack.DllReferencePlugin({
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context: webpackPaths.dllPath,
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manifest: require(manifest),
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sourceType: 'var',
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}),
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]),
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new webpack.NoEmitOnErrorsPlugin(),
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/**
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* Create global constants which can be configured at compile time.
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*
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* Useful for allowing different behaviour between development builds and
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* release builds
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*
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* NODE_ENV should be production so that modules do not perform certain
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* development checks
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*
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* By default, use 'development' as NODE_ENV. This can be overriden with
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* 'staging', for example, by changing the ENV variables in the npm scripts
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*/
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new webpack.EnvironmentPlugin({
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NODE_ENV: 'development',
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}),
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new webpack.LoaderOptionsPlugin({
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debug: true,
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}),
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new ReactRefreshWebpackPlugin(),
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new HtmlWebpackPlugin({
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filename: path.join('index.html'),
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template: path.join(webpackPaths.srcRendererPath, 'index.ejs'),
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minify: {
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collapseWhitespace: true,
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removeAttributeQuotes: true,
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removeComments: true,
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},
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isBrowser: false,
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env: process.env.NODE_ENV,
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isDevelopment: process.env.NODE_ENV !== 'production',
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nodeModules: webpackPaths.appNodeModulesPath,
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templateParameters: {
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web: false,
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},
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}),
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],
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node: {
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__dirname: false,
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__filename: false,
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},
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devServer: {
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port,
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compress: true,
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hot: true,
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headers: { 'Access-Control-Allow-Origin': '*' },
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static: {
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publicPath: '/',
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},
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historyApiFallback: {
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verbose: true,
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},
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setupMiddlewares(middlewares) {
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console.log('Starting preload.js builder...');
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const preloadProcess = spawn('npm', ['run', 'start:preload'], {
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shell: true,
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stdio: 'inherit',
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})
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.on('close', (code: number) => process.exit(code!))
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.on('error', (spawnError) => console.error(spawnError));
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console.log('Starting remote.js builder...');
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const remoteProcess = spawn('npm', ['run', 'start:remote'], {
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shell: true,
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stdio: 'inherit',
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})
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.on('close', (code: number) => process.exit(code!))
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.on('error', (spawnError) => console.error(spawnError));
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console.log('Starting Main Process...');
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spawn('npm', ['run', 'start:main'], {
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shell: true,
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stdio: 'inherit',
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})
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.on('close', (code: number) => {
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preloadProcess.kill();
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remoteProcess.kill();
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process.exit(code!);
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})
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.on('error', (spawnError) => console.error(spawnError));
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return middlewares;
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},
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},
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},
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};
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export default merge(baseConfig, configuration);
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